While it might improve 3D game sliek Uncahrted or God of War, I really don't see how. Having experienced it now for myself, if only for 15 minutes, I can't see how it would enhance 2D platformers or shumps. "its about creating a more immersive 3D world regardless of whether or not its 1st person or not" This is a tough topic and it's a long I'm sure you will find of such VR "rooms" in the not so distant future I'd just prefer to keep them out of my video games. I do see your point on wanting to show it, I just disagree with it.Īnyway, thanks for responding. Just because it exists doesn't mean you have to show it. For me, if you wish to shift how women are treated - especially in video games, then yes you could ignore this VR piece. These are the things I'm talking about: perpetuating the objectification of women and "feeling it's okay." Granted, this VR game isn't quite doing the physical side of things, but it is "creepy" in it's implied nature per your own words. You don't know what it's like to be a woman in this world where you are afraid to walk home cross the street when a group of men walk towards you getting unwanted advances and groped by men you don't know or care to know in public places. Fri 14th Oct The fact that you don't feel anything is "wrong" with it is exactly my point.The girl does look a little too big, however – almost like she's suffering from giantism or some other ailment which has caused her to grow eight feet tall. Sure, there's some low-resolution blur, but the character model is incredibly well animated, and while it never feels "real", it's an immersive experience if you remove all of the loading screens.
You're able to set her what appear to be different tasks, and there are dialogue decisions along the way which seem to affect her view of you. Summer Lesson, a PlayStation VR exclusive in Japan only, sees you spending alone time with a teenager under your tutelage – and while it's not overtly sexual, it's certainly implied.īeing entirely in a foreign language, it's hard to understand the actual gameplay loop here, but it appears to be built around the concept of building a relationship with the student – albeit a (mostly) platonic one, of course.
If this turns out to be the last article that you ever read from your disgraced editor, then you'll know that Interpol raided Push Square Towers shortly after going to press.